LEARN · Competency-based course

Entrepreneurship for Kids

50 classes · Grades 7–12 · Built for the AI era. In a world where AI can make almost anything, distribution beats making. Students learn to find real problems, build fast, and — most importantly — get the product to customers.

Core idea

In the AI era, distribution beats making

For the first time in history, a teenager with a laptop can produce code, designs, videos, and products that look indistinguishable from a company’s. So the new moat is not building the thing. It is getting the thing in front of real people — again and again.

This programme assumes students know a little coding, design thinking, finance, and communication, and it links back to those courses. Missing a skill? Each module points to the right sibling syllabus.

Skills you’ll reuse from other courses

Module 1 — The entrepreneurial mindset in the AI era

Set the worldview before the playbook. What it means to be a founder in 2026+.

01

What is entrepreneurship?

Solving real problems at real scale — for a profit or purpose. Myths vs. reality.

02

Why the AI era is different

Building is cheap, competition is fierce, distribution is the moat. Examples from recent startups.

03

Founder traits (and myths)

Curiosity, resilience, speed, trustworthiness. You don’t need to drop out or wear a hoodie.

04

Case studies — India & world

Zoho, Zerodha, Nykaa, Figma, Notion — what they made, and how they got distribution.

05

Ethics & impact from Day 1

Building responsibly: user trust, data, sustainability, inclusive design.

Module 2 — Finding problems worth solving

Ideas are cheap; problems are precious. Reuses Design Thinking skills.

06

Pain hunting & signals

Where founders actually find ideas — friction in your own life, complaints, workarounds.

07

Customer interviews (deeper)

“Mom-test” questions; interviewing without leading; capturing verbatim quotes.

08

Problem statements

Who, when, what, why. Sharp enough that you can say “no” to wrong ideas.

09

Market sizing — TAM/SAM/SOM

Top-down and bottom-up estimates; how big must the prize be to chase it.

10

Which problem to pick

Founder-market fit: unfair advantages, passion, access, skill stack.

Module 3 — Ideation & validation

Kill bad ideas fast. Cheap experiments beat clever plans.

11

Generating solution options

How Might We → many solutions; analogies from other industries.

12

The riskiest assumption

“What must be true for this to work?” — test that first, not the easy bits.

13

Cheap validation experiments

Landing pages, waitlists, pre-orders, fake-door tests, Wizard-of-Oz.

14

Reading evidence honestly

Compliments vs. commitment; “I’d use it” vs. a pre-paid signup.

15

Pivot, persevere, or kill

Decision rules: what counts as green, yellow, red. When founders refuse to let go.

Module 4 — Building fast with AI & no-code

From idea to working MVP in days, not months. Reuses Coding & AI skills.

16

Scoping an MVP

The smallest thing that proves the riskiest assumption.

17

No-code stack tour

Landing pages, form tools, Airtable, Zapier, basic web deploy — pick for your case.

18

Building with LLMs

Chat apps, RAG, automations; when “AI inside” is a real feature vs. a gimmick.

19

Brand kit in a day

Name, logo, colour, font — shipped in an afternoon with AI tools.

20

Ship day

Each team ships a working v0.1 to a real URL. Celebrate; note what’s ugly.

THE CORE MODULE

Module 5 — Distribution is the product

Ten classes on the most under-taught part of entrepreneurship. By the end, students can sketch a realistic go-to-market for any product.

21

Why distribution wins

Better product loses to better distribution. Historical patterns, modern examples.

22

Channel map

Organic, paid, viral, community, partnerships, offline, sales — what fits your product.

23

Find the first 100 users

Hand-to-hand, DMs, communities, subreddits, WhatsApp groups. Doing things that don’t scale.

24

Content & SEO basics

Keywords, intent, writing for humans and search; compounding organic traffic.

25

Social & short-form video

Hooks, formats, platform rules; why 90% of the video is the first 3 seconds.

26

Email, newsletters & CRM

The most under-rated channel; list hygiene, welcome flows, simple automations.

27

Paid ads 101

Meta, Google, YouTube: CAC, CPM, CTR, CVR; when paid makes sense, when it doesn’t.

28

Community & partnerships

Discord/WhatsApp/Telegram communities, creator partnerships, referrals.

29

Retention & word-of-mouth

Activation → habit → referral; why leaking users kills every marketing budget.

30

Go-to-market plan

Pick 2 channels; write a 90-day plan with experiments, metrics, and budgets.

Module 6 — Business models & unit economics

Make sure the math works before you scale. Reuses Financial Literacy skills.

31

Business Model Canvas

Customers, value, channels, revenue, cost — on one sheet.

32

Revenue models

Subscription, marketplace, ads, commerce, usage-based, freemium, licensing.

33

Unit economics & LTV/CAC

Contribution margin per unit; when each new customer starts making money.

34

Pricing strategy

Cost-plus vs. value-based; tiers, anchoring, discounts that don’t erode brand.

35

Simple financial model

Build a 12-month P&L and cashflow in a spreadsheet; scenarios and sensitivities.

Module 7 — Operations, legal & team

The unglamorous stuff that decides whether your startup survives its first year.

36

Setting up a company

Sole proprietorship, LLP, private limited — what to pick and when (India focus).

37

Basics of law & IP

Contracts, NDAs, trademarks, copyright, terms & privacy — without legal jargon.

38

Co-founders, teams & culture

Choosing co-founders, equity splits, culture docs, hiring your first 3 people.

39

Fundraising & bootstrapping

Friends & family, angel, seed, VC, grants; when not to raise money.

Module 8 — Storytelling & pitching

Sell the vision clearly. Reuses Thinking & Writing skills — Pyramid Principle.

40

Narratives & founder story

Why you, why now, why this. The story that every investor and customer actually wants.

41

The 10-slide pitch deck

Problem, solution, market, product, traction, model, GTM, team, ask — structured as a pyramid.

42

The 60-second elevator pitch

Drilling a short, sharp pitch — the one you’ll actually use.

43

Sales & negotiation basics

Asking, listening, handling objections, pricing conversations, closing.

44

Demo day rehearsal

Live pitches; coaches give feedback on story, evidence, delivery.

Module 9 — Capstone: ship a real project

Not a case study. Not a theoretical essay. A real product or real micro-business that real people can buy, use, or sign up for.

45

Team formation & kickoff

Lock teams, roles, problem area, and a painful customer; set weekly rituals.

46

Build sprint

Ship v0.1 to a public URL; at least 10 real users or beta testers.

47

Distribution sprint

Execute the GTM plan: content, community, ads, partnerships — weekly metrics review.

48

Numbers & story check

Refine pitch with real traction data; update financial model and GTM.

49

Demo day

Teams present to a panel of real founders, investors, and mentors.

50

Reflection, portfolio & next step

What you’ll keep running; portfolio write-up for college/career; 12-month personal plan.

What students leave with

  • A shipped product, not just a slide deck.
  • Real customers, real signups, real feedback.
  • A full business model, financials, and GTM plan.
  • A polished pitch deck and elevator pitch.
  • Hands-on fluency with AI, no-code, and marketing tools.
  • A portfolio piece that stands out for college & internships.

Want this programme for your school or cohort? Let’s build something real together.

Contact us