LEARN · Competency-based course

AI-enabled Design Thinking for Kids

30 classes · Grades 6–12 · No coding required. Learners solve real-world problems using empathy, ideation, and prototyping — with AI as a creative sidekick.

What students will do

  • Pick a real problem that matters to them.
  • Talk to real users and build deep empathy.
  • Sketch, storyboard, and test solutions.
  • Use AI tools (chatbots, image generators, voice) responsibly.
  • Present a final prototype to peers and mentors.
  • Build a portfolio piece — no coding needed.

AI tools referenced are used at a no-code, browser-only level: e.g. a conversational assistant (ChatGPT / Gemini / Claude), an image generator (DALL·E / Stable Diffusion / Midjourney), and simple voice/video tools. Tools may be substituted based on availability.

Module 1 — Foundations

Set up the mindset: what is design thinking, what is AI, and how they work together.

01

Welcome to Design Thinking

What problems feel worth solving? The 5 stages overview (Empathize, Define, Ideate, Prototype, Test). Warm-up: “design a better schoolbag” exercise on paper.

02

What is AI (without math)?

AI vs. machine learning vs. generative AI — explained with everyday examples. What AI is good at, what it’s not, and why humans stay in the loop.

03

Your AI toolbelt

Guided tour of no-code AI: chat assistant, image generator, voice/speech tools. Safe-use rules, account setup with parental consent, and a shared class charter.

04

Creative confidence & growth mindset

Fast sketching games: 30 circles, “I like / I wish / What if.” Why wrong answers are useful data, and why iteration beats perfection.

05

Choosing a challenge

Pick a theme: school life, environment, accessibility, community, well-being. Form teams; each team picks one human group whose life they want to improve.

Module 2 — Empathize

Understand the people you’re designing for before deciding what to build.

06

The art of observation

How designers watch without judging. “Shadow” exercise: silently observe a real routine (canteen, classroom, bus stop) and capture surprises.

07

Empathy interviews 101

Open vs. leading questions; the 5 Whys; capturing quotes verbatim. Students write their first interview script.

08

AI as a research buddy

Use a chat assistant to brainstorm interview questions, summarise notes, and flag possible biases. Rule: AI drafts, humans decide.

09

Field day (in & around school)

Teams run 3 short interviews with consent; collect photos/notes. Safe, age-appropriate scripts and chaperone guidance provided.

10

Empathy maps & personas

Build a says / thinks / does / feels empathy map. Use AI to suggest a persona description; students edit it to reflect what they actually heard.

Module 3 — Define

Turn messy findings into a sharp, human problem statement.

11

Spotting patterns

Affinity mapping with sticky notes. Quotes → themes. How to resist “jumping to a solution.”

12

Needs, insights, and the “why”

Separate what users said from what they really need. Use AI to paraphrase interview notes; students accept/reject each suggestion.

13

Crafting a problem statement

POV template: “[User] needs [need] because [insight].” Rewriting until it’s specific, human, and actionable.

14

How Might We questions

Convert problem statements to several HMW questions. Peer critique round with a “too broad / too narrow / just right” check.

Module 4 — Ideate

Generate many ideas, then pick the ones worth prototyping.

15

Rules of great brainstorming

Defer judgement, build on ideas, go for volume, encourage wild ideas. Warm-up game: “bad ideas first.”

16

Divergent thinking with AI

Use a chat assistant as an “idea machine.” Prompt recipes: “give me 20 ideas for…”, “reframe this idea for a younger user.” Students compare AI vs. human ideas.

17

SCAMPER & analogies

Classic creative techniques: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse. Cross-domain inspiration exercise.

18

From ideas to concepts

Cluster similar ideas; pick top 3 concepts per team. Quick “concept posters” with title, user, and main benefit.

19

Choosing what to prototype

Feasibility / desirability / impact grid. Decide on one idea to take forward and write a clear prototype goal.

Module 5 — Prototype

Make the idea real enough to show and test — using everyday materials and AI helpers.

20

What is a prototype?

Low vs. high fidelity; paper, cardboard, roleplay, storyboards, digital mock-ups. The question a prototype should answer.

21

Storyboarding the experience

Draw a 6-frame user journey: before, during, after. Capture emotions and key moments.

22

AI image generation for visuals

Intro to an image-generation tool. Craft good prompts; generate concept art, product mock-ups, and storyboard panels. Discuss copyright & attribution basics.

23

Voice, chat & simple no-code apps

Simulate a smart assistant or service using a chat tool and/or a no-code app builder. Wizard-of-Oz technique: humans play the AI behind the scenes.

24

Build day

Teams assemble their prototype with paper, props, slides, or no-code mock-ups. Class coaches circulate with questions, not answers.

Module 6 — Test & Iterate

Put the prototype in front of real users, listen, and improve.

25

Planning a usability test

Define test goals; write a short test script; pick users similar to your persona; set up a feedback form.

26

Test day

Each team tests with 3–5 real users. One student facilitates, one takes notes. Stay curious; don’t defend the prototype.

27

Synthesise & iterate

What worked / what didn’t / surprises / next steps. Use AI to summarise feedback themes — students verify accuracy — then plan the v2 changes.

Module 7 — Showcase & Reflect

Tell a clear story, present with confidence, and reflect on how AI changed your process.

28

Storytelling for presentations

Structure: user → problem → insight → idea → prototype → what we learned. Build slides with AI assistance; keep the message human.

29

Dress rehearsal & feedback

Practice pitches; peer feedback using a structured rubric (clarity, evidence, creativity, ethics, impact).

30

Showcase & reflection

Teams present to parents and mentors. Closing reflection: how did AI help? Where did you overrule it? What will you design next?

What students leave with

  • A real prototype, tested with real users.
  • A portfolio write-up with visuals and a short video.
  • A personal toolkit of AI prompts and workflows.
  • Confidence to speak about design, research, and ethics.
  • Clear sense of when to trust AI and when to push back.
  • Habits for lifelong creative problem-solving.

Want this course for your school or club? Let’s talk.

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