VR – The Game Changer in Higher Education

“Learning is the process whereby knowledge is created through the transformation of experience” says David A Kolb, an American educational theorist.

Effective learning is seen when a person progresses through a cycle of four stages: of

  1. having a concrete experience followed by
  2. observation of and reflection on that experience which leads to
  3. the formation of abstract concepts (analysis) and generalizations (conclusions) which are then
  4. used to test hypothesis in future situations, resulting in new experiences.

One of the key benefit of Virtual Reality in the field of education is that you are learning through experience. VR allows us to bring 2D objects to life and make visualisation a reality, enabling us to experience more than ever.

In our life we need to acquire various skills whose progress cannot be quantified but are of immense importance to survive in this competitive world. One such is “ Communication Skill”. It is often an ignored subject in this cut throat grading system. This should be taught in high school as it is very essential to get employment after graduation and what better way than to use Virtual Reality. It needs a lot of practice and by using VR , the students can practice whenever they want and can instantly assess their progress in their use of hesitation words , pitch , volume etc. VR is especially great for this if you’re part of the 74% of people with speech anxiety – practicing in VR is a safe environment that allows you to desensitise from a real-life audience.

Education is slowly moving on from books, pencils and pens to the use of interactive technologies to help impart knowledge and understanding.